All you need to know about Crafting and Genes

This guide reviews every single aspect from Crafting, from Genetics to the crafting process and odds. Literally all you need to know about Crafing and Genes in Champions Tactics!

There is in Grimoria, this mysterious being heavily used in the promotional content and the forge called the Alchemist.

They are the one creating the Champions we use to fight. With this said, in order for them to give you what you want, you will have to read this guide carefully and understand the rules of the crafting game.

Crafting Basics

To craft new Champions, you will first need to own at least 2 of them with Charges Remaining. The Crafting Cost will depend on how many charges remaining your Champions have while the Total Charges of your new craft will depend on the Total Charges of the « Parents ». But we will explain this further later. For now, just keep in mind that Crafting will take you 1 Charge on each parent and some cost in Gold, or OAS or $ depending on your payment method.

Genetics, Skills and Stats

In order to understand how to create the ultimate Champion for your Collection, you will first need to understand how the Genes function in Champions Tactics.

Each Champion start with a base 44HP and 50 Crit. Multiplier. Each Gene will then have a specific utility in building up the Champion’s stats and Skills. For example, If you’ve read our article: All you need to know about Genes, you now know that the Undying Gene, when dominant gives extra 12HP and 2 Elem Power. So that means that every single Undying you can find will have at the very least, 56HP 2 Elem Power and 50 Crit. Multiplier.

Dominant Genes are also linked to a Skill which sometimes can have a variant depending on the Champion’s Dominant Element. If we take back our Undying example, being an Undying grants access to the Skill Graze or one of its variants.

So as can you see from the table above, If I want my Champion to have Caustic grasp, It will need to be Undying and Nature dominant.

Crafting Process

Let’s start with the official explanation provided by the team, and then we will expand on it.

So each parent will be responsible of 50% of the total genetics AVAILABLE. But with no guarantee that they all pass to the new Champion. The new Champion will be determined by a succession of Dice rolls. Explained below.

This process is then repeated for every single Gene of the Child except Quirks. Quirks follow the same rules but with different numbers. In fact, Quirks having no Dominant changes the number of total rolls to only 40.

Recessive Quirk = 15/40 = 37.5%
Minor Recessive Quirk = 5/40 = 12.5%

And remember! You don’t need to learn all of this and make the probabilities in your head, you can also check them directly in the forge. But knowing how these numbers are achieved can save you time in finding the right pair and multiple failed attempts!

High Quality Genes and Exalted

The Recessive Genes of a Champion can sometimes be High Quality. When a Gene is High Quality they will all provide a bigger Stats bonus than their normal counterpart. Additionally, they will also give the Champion extra perks depending on the Gene Type:

Weapon HQ: Gives your Champion an additional weapon and the skill associated with it.
Element HQ: Gives your Champion’s Primary Weapon an Elemental Variant and the skill associated with it.
Quirk HQ: Gives your Champion a cool hat.

Faction and Job Genes cannot be High Quality.

To calculate the odds of your new Craft having a High Quality Gene is quite simple.
When calculating the Recessive of each champion an additional roll dice happens to know if it will be HQ or not. You can improve the odds of that roll but never guarantee it.

Default chance: 10%
1 Parent has HQ on the same line: 10%+10% = 20%
Both Parents have HQ on that same line: 10%+10%+10% = 30%

And this is the maximum chance you can get. Remember, the odds are based on the Gene Type Sequence (or line when you look at the above table)! This means that if both parents have a cool hat (HQ Quirk) it does not influence the chance of having a Secondary Weapon, and vice-versa.

Exalteds are a shiny version of the Champions. It makes their armor Gold. This is purely cosmetic and grants no in-game advantage other than the opportunity to flex on your opponent or your own collectible satisfaction.

The odds of any Champion being Exalted are 1% and can’t be improved.

Crafting Cost

As we mentionned earlier, the Crafting cost depends on how many Charges remaining does each Parent have. You can calculate the cost per parent using the following table:

5 charges remaining: $3.80 / 6000 gold
4 charges remaining: $5.51 / 8700 gold
3 charges remaining: $7.99 / 12615 gold
2 charges remaining: $11.58 / 19292 gold
1 charge remaining: $16.80 / 26523 gold

So for example: If I am breeding a 5/5 Charges Champion as Parent A, with a 5/4 Charges as Parent B, the Price to Craft in Gold will be 14700.

The OAS cost was not included due to its volatility.

Hope this guide was helpful. You can ask your questions and meet our community if you click the button below. We also have tournaments and other community events coming so don’t miss out!

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